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Seriously that's all I feel I need to type, that's a killer one-two knockout punch for me and has kept me glued to my PC for the last 2 months ish. The decisions you make affect the type and quantity of components available for you to pick over after the fight, and by collecting chassis parts you can progressively augment your roster of mechs to take into battle. By selectively targeting your opponents' body parts you could neutralise some of their abilities, incapacitate the pilot, or render the chassis inoperable. The salvaging of enemy mech parts is a key motivator. In your loadouts you must balance offensive and defensive capabilties into a tight weight envelope, and then in battle use positioning to balance the ability to deal damage with the ability to resist or avoid it, while also being subject to the vicissitudes of heat buildup and stability damage. On occasion battles can admittedly descend into dull wars of attrition, but for the most part are sick fun. Go into battle, return as unscathed as possible, perform repairs or tweak loadouts, pick the next contract and either travel to meet it or update your pilots' skills and go again as soon as you have a healthy Lance of 4 mechs and pilots. I'm RPG-ing as the commander of a space-hopping band of Mechwarrior mercs, and it's fantastic. The story missions are finely crafted and great fun, while the endless background missions, although they everntually repeat a little, are mixed up to the point of providing a fairly convincing lived-in universe. A good bit of art, a good bit of dialogue, create powerful connections for the player, beyond what the AAA space can hope to achieve with ever deeper and more expensive forays into the bottom of the uncanny valley barrel.Įconomy of design here is marvelous, with time and expense spent where it matters most, and art picking up the slack elsewhere. Give the light a sensor lock pilot, fewer guns, more armor, max jump jets.I value so much the way Harebrained Schemes consistently do so much with so little. Your sensor range for locking is huge (it's the big blue circle, so make sure to keep blips just within it).ġ. This will be even more powerful once Ace Pilot comes on board and you can get two attacks off.Īnd don't be afraid to peace out behind the big guns. Sometimes, if they have no lights left on the board, you can use your reserved down turn to move out of cover and attack - and then immediately move again in the next initiative 4 phase to get back to cover. Repeat unless you see an opportunity to close for a kill. Unload with your bigger, tougher mechs.Ħ. Now jump full distance to cover and sensor lock any target that needs ID'ing or its evasive pips deleted.ĥ. Once the engagement happens, reserve your turn down until the enemies commit and make some silly moves- unless you're under immediate threat.Ĥ. It means that whenever you do engage, you'll at least be able to eat an unlucky opening salvo, and you'll be safe to do the next step.ģ. You can treat this similar to early Overwatch creep in XCOM1. Once you get close to where the OpFor likely is, start Jumping and Bracing instead of sprinting. Give the light a sensor lock pilot, fewer guns, more armor, max jump jets.Ģ. ![]() Note: that as of PostGIS 2.1.3 and PostGIS 2.0.6, you need to set environment variables or GUCS to get full features. Refer to PostGIS install for more extensive instructions. To go from 1.* to 2.* or 1.* to 3.* you need to do a hard upgrade. You can upgrade from 2.5 to 3.1, 3.3 etc using this approach. To upgrade PostGIS, you first have to install the latest binaries and then upgrade each database you have PostGIS installed in.įor example connect to database you want to upgrade and if you just installed binaries for 2.5. Source, Yum and other installs for latest and older versions of PostGISġ - Enable PostGIS (as of 3.0 contains just geometry/geography)Ģ CREATE EXTENSION postgis 3 - enable raster support (for 3+)Ĥ CREATE EXTENSION postgis_raster 5 - Enable TopologyĦ CREATE EXTENSION postgis_topology 7 - Enable PostGIS Advanced 3Dĩ - sfcgal not available with all distributionsġ0 CREATE EXTENSION postgis_sfcgal 11 - fuzzy matching needed for Tigerġ2 CREATE EXTENSION fuzzystrmatch 13 - rule based standardizerġ4 CREATE EXTENSION address_standardizer 15 - example rule data setġ6 CREATE EXTENSION address_standardizer_data_us 17 - Enable US Tiger Geocoderġ8 CREATE EXTENSION postgis_tiger_geocoder Upgrading PostGIS.Other PostGIS related extensions like pgRouting, postgis_sfcgal are packaged with the windows but not OSX version. EnterpriseDb PostgreSQL - Supports 32-bit/64-bit Linux, MacOSX, WindowsĪnd EDB Windows PostGIS package have different maintainers, so offerings are not equivalent.īoth versions generally have latest minor version of PostGIS, but versions of libraries used may be different,. ![]() Read the instructions carefully.ĭistributions targeting more than one OS (these include PostgreSQL and many other PostgreSQL extensions) The builds from KyngChaos are a little dated but useful for older PostGIS versions. The EnterpriseDb OSX PostgreSQL combination from EnterpriseDB includes generally latest stable minor version of PostGIS. Homebrew users can just run "brew install postgis" and tends to be a favorite for more advanced users since there are brew scriptsįor most of the popular PostgreSQL extensions, not always present in other Mac distributions. It includes generally latest version of PostgreSQL, PostGIS, and PLV8. The Debian GIS project maintains PostGIS packaging for Debian also used by Ubuntu and UbuntuGIS.Ī popular distribution particularly for newbies is Postgres.app.PostgreSQL Apt Repo PostGIS 2.4 install covers 10 The PostgreSQL build team has packages for Debian and Ubuntu for several versions of PostgreSQL and PostGIS APT repository for PostgreSQL builds.Postgres 12 is tested and known to work, however not yet fully supported. Postgres 11 with pgAdmin 4 (both included within Enterprise DB installer, StackBuilder not required). Windows 10, Windows Server 2016, or Windows Server 2019. UbuntuGIS project has PostGIS and other OSGeo project offerings This section provides general information you should review before installing the Ed-Fi Tech Suite.Refer to Installing PostGIS 3.1 and PostgreSQL 13 on CentOS 8 repository RPM for your distribution, download and install it. The best place to get the latest binaries for both PostgreSQL and PostGIS is the PostgreSQL Yum repository.More details about getting up and running with windows can be found on Windows Downloads page.Production ready PostGIS Docker builds can be pulled from PostGIS docker hub Windows PostGIS has a community docker-postgis project. Source Download and Compile Instructionsīinary distributions of PostGIS are available for various operating systems.This code takes advantage of my new favorite feature of JavaScriptĪsync/await.PostGIS has many packaged installations, but if you are more adventurousĪnd want to compile your own, refer to our source download and compilation Users table if not exists, inserts a new user, and finds them all. This is a simple example that connects to the database, creates the Stretch an XCOM 2 campaign out for an extra thirty, forty or fifty hours (I haven't completed a Long War 2 campaign yet but I imagine length will vary quite a lot depending on chance and your own efficiency) and all of those extractions, retaliations and data hacks might become extremely repetitive. After a while, every dungeon starts to look a lot like the last one. I'm currently playing Darkest Dungeon again, a game that is receiving a shorter mode in a coming update, and even though it's comfortably one of my favourite games of recent times, I'll be glad of a condensed mode. The Long War is available now and we've been in the thick of the right for the past few days.Īs I played The Long War 2, one question never left my mind: no matter how much longer and harder this might be, is it also more interesting and enjoyable? Bigger isn't necessarily better. The fight for Earth isn't just longer, it's broader and more involved at every level. Mission one: eight soldiers, all with protective vests, frags and flashbangs. ![]() Two things are immediately clear: the insurgency aren't as bold as at the beginning of vanilla XCOM 2, but, as individuals and as squads, they're far more cunning. ![]() ![]() Your enlarged squad isn't doing anything as brash as blowing up an Advent statue instead, they've managed to track down an under-strength patrol and are determined to take it down. From the very first mission of The Long War 2, the stakes are different. “Unfortunately, if you’re stressed and anxious when delivering feedback, it will translate into poor communication (often ab Liane Davey ( ), VP at Knightsbridge Human Capital warns against approaching critiques when still feeling the stress. Whether you feel the same or not, the truth is, every employee needs it. Give Constructive Feedback like Cargill:Ĥ3% of leaders find it stressful to give corrective feedback. Instead of focusing on the past, they have since been able to focus on the future of their employees and the company as a whole to better work towards goals and set milestones while giving accurate and helpful constructive feedback. This system was specifically designed to incorporate encouragement, feedback and motivation into everyday conversations while on the job. Starting in 2012, Cargill introduced a strategic process for everyday performance management. ![]() However, with the help of their new system, they are finding it to be easier than ever. It’s no wonder they have struggled to fully engage and motivate their workforce as a company with thousands of employees worldwide. Move from Annual to Consistent Performance Reviews with One Click Performance Review Example #2: Cargill Soliciting upwards feedback can take motivation a step further by empowering your employees and making them feel heard. Lose the dictatorial leadership style, and remind employees their feedback is welcome through your performance review system. Employees will be more motivated to tackle the changes if they feel like how those changes affect them is heard by higher ups. For example, after releasing a policy change or strategy pivot, make sure everyone affected receives notice and let them specifically know how they can share feedback with you. But we think over many years it had become more a ritual than moving the company upwards and forwards.” – Susan Peters, Head of Human Resources, GEĬheck out these 9 performance review stats:īuilding motivation into your performance management strategy can happen in roundabout ways. ![]() “It existed in more or less the same form since I started at the company in 1979. In addition, to help with regular feedback, the innovation giant is launching its own in-house performance app to help facilitate everyday, regular feedback. GE Managers and employees still meet once a year, but it is now a meeting with true purpose: employee’s future goals. ![]() Over the past year, they have transferred their once cut and dry review process into a motivating way to guide employees rather than just critique them. One major company taking notice of this much needed change is General Electric. Many companies are beginning to see the merit in losing year-end or annual performance reviews. Are you managing employees in a way that motivates them to do outstanding work? Here's how: Click To Tweet Performance Review Example #1: GE Maybe you’ll find details you can implement within your own organization. To ensure you better manage your employee’s performance ,let’s take a look at some examples of how real companies are changing their process. Gallup’s recent research that shows only 2 in 10 employees strongly agree their performance is managed in a way that motivates them to do outstanding work. ![]() That’s why it’s beneficial to discuss not only what companies SHOULD do, but what they actually ARE doing to enhance processes and make reviews better for all parties involved. Even if a new technique for better performance management is needed, the same tactic doesn’t work for everyone. It’s easy enough to read article after article of performance review tips, tricks and advice, but the truth is every company and situation requires a different approach. ![]() Product weights are not added together and taken into account when the store calculates the shipping charge, so customers will always be charged for the minimum size package to their destination. Shipping integrations don’t work correctly. Basically it needs at least another 6-12 months in the pipe before it’s close to being ready for release. As a standalone system, eCom might not be so bad, but using it in conjunction with Lightspeed OnSite is an absolute nightmare. Unfortunately eCom is still very unfinished. We’ve been using the POS software in-store for years. I’ve spent the last several months wrestling with Lightspeed eCom. Is it too late to just abandon LightSpeed? Do you have any experience with WooCommerce POS Plugin? Is there a better POS system we should be switching too? Once we make this change I think this is it for life…. Right now he actually has the self-hosted LightSpeed which isn’t even compatible with WooCommerce integration, so he needs to upgrade to the cloudbased before we can even start looking at that…. This is something I should have looked more into and anticipated (having to link POS to WooCommerce) but hindsight is always 20/20. We went ahead and built an ecommerce site with WP + WooCommerce (obviously) but it has grown to the point where they just can’t keep track of stock between both. ![]() We were originally going to setup an ecommerce site through them but it looked like absolute shit and didn’t seem customizable at all. I absolutely hate LightSpeed and my client has some real horror stories about being with them but has already been with them for quite some time. Jesus, good to know about ever deleting the plugin. So even though sales don’t flow back to LightSpeed, it still keeps product inventories synced? That is the main thing we are going for because his employees tracking inventory are starting to lose their minds. I've modded my ironbride for full dmg corrosive (90 corrosive mods + 60/60 corrosive mods deal more dmg to the orphix than 90 corrosive mods + 90 other elements) and it just pales in comparison to the arquebex and I don't even have the primed rubedo lined barrel. I don't know where people are coming from saying bonewidow deals more damage. I've amassed 9k kills on bonewidow from the event alone but voidrig still feels much better and easier for me even solo. I've played bonewidow and voidrig fully modded. While Sentry Mode is powerful, that's just about all that Voidrig has going for it. The play style is a lot more enjoyable to me. Outside of Orphix Venom, Bonewidow is my favorite by a significant margin. ![]() I really enjoy flinging troublesome Battalysts into the depths of Jupiter, though, so if someone can advise me on a reliable way to deal with the Jupiter Orphix using Ironbride, I'd appreciate it. I can go either way on the Jupiter tileset, though I've started to favor Voidrig because of the Orphix that lodge themselves in the ceiling. ![]() On the Corpus Ship tileset, I prefer Bonewidow because of the higher dps of the Juno Corpus making survival more important, and all the Orphix lodge themselves in the ground on that tileset. I prefer Voidrig on the Grineer tileset because of the Orphix that lodge themselves in awkward spots on some tiles. As someone who solos because I have bad ping, I've found that each Necramech has its place for the event, and unless someone forms their own farming squad, they shouldn't judge the choice of their squad mates. ![]() In the DRIVER folder found in the extracted folder, you’ll find the setup.exe, which starts the tool. (It functions as the tool’s program directory)ī. ![]() Then extract the package to a place where you don’t accidentally delete it. First off, download the latest version of Hidusbf using this – from GitHub. This tool is mainly used for mice, but can also be used for controllers.Ī. I used a polling rate overclocking tool called Hidusbf from LordOfMice. How to increase the polling rate for reduced latency Source: Rocket Science, linked at the end of this guide Result: In the time the controller spits out one update, the PC has already tried to retrieve it 4 times.Īverage input lag gained by using a 1000Hz polling rate using different controllers (124 times a second)įor the PC to register the update from the controller a.s.a.p., increasing the polling rate to 1000Hz (1000 times a second) will instantly reduce input lag and increase the input consistency. In general PlayStation controllers have an update rate of 250Hz (250 times a second) and Xbox controllers have an update rate of 124Hz. However, this doesn’t mean the controller is forced to deliver the requested updates at the same rate, but every controller has its own rate of releasing an update for the pc to grab. The picture below illustrates a (lower) input-latency vs a consistent (yet higher) input-latency.ĭualsense latency wired vs bluetooth vs wired OC 1000Hz polling rate The spikes are very small and almost none-existent using a wired connection. However, using a controller with a wireless connection will always introduce spikes in latency, which makes your input-lag a little bit more inconsistent. Use a wired connection over wireless (if possible)Īccording to Rocket Science, some controllers have a lower input-latency if used wireless opposed to using the same controller wired. You should get a message your configuration support is disabled. To double-check if you did it right: go to Settings -> Controller support -> Desktop Configuration. Go to your Steam Settings -> Controller support -> General controller settings -> disable all checkmarks, confirm and restart Steam. How to disable Steam Controller Support globally and when not gaming (desktop). Fixed an issue where a Client Player NPC dialogue is progressed by the Host Player clicking next in a dialogue with an entirely different character.Resolved an issue in Local Co-op where a soft-lock could potentially happen if multiple interactions were triggered at the same time.Fixed a potential issue where Players could get trapped inside a small area next to the elevator in corpZone.We fixed a number of stability issues around controller disconnections that could happen at various points.Fixed a potential crash after triggering the “Photomode” button and disconnecting the controller at the same time.Fixed an issue where the title takes a noticeably long time to recognize that the Player has left the lobby, which could prevent a Client Player problems trying to rejoin.Fixed an issue where purchased items from the various Vendors would not show for Client Players.Fixed an issue on PlayStation Pro where the resolution was incorrectly set, now corrected to 1440p.March 29th / Patch #1 deployed for PlayStation Our team is still continuing to work hard on improving the game and we continue to be very grateful for all the support and feedback from our players. Please find below the Patch Update History. This should open a page with the version displayed under publisher – The version should read as: 4.5.1.0 Right Click “The Ascent” app and select “App Settings” Open the Windows Search and Type “The Ascent”. Observe the line of text along the top of the pop up,Įnsure the title is installed from the Microsoft Store. Navigate to “Manage Game and Add-ons” then select ”File Info” in the left menu. Highlight the title’s tile and press the Menu button. Navigate to “My Games & Apps” and locate the title. Right click on The Ascent in your LibraryĪnd select “ Always keep this game updated ”. To ensure you have downloaded the latest updates, please follow these steps: We are improving the game regularly, so it’s important that you download the latest updates to make sure you are playing the best version of The Ascent on your chosen platform. Secondly, we kindly ask that you double check you’re always playing on the latest and greatest version! We promise to update you as soon as we have information on when future patches will be released and what they contain. First off, a massive thank you playing our game! We’re working tirelessly, day and night to improve all aspects of the game. |
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